Pre-West Prep: Timothy Gardner and Ramsey Nasser

Talk: Games and 3D Graphics in Arcadia
Timothy Gardner and Ramsey Nasser's talk at Clojure/West is about Arcadia, the integration of Clojure and Unity 3D.
Background
It took a lot of work to get Clojure running with Unity 3D. For one, Unity 3D is based on .NET, so the version of Clojure for the CLR had to be updated and retrofitted to work with it. But Unity 3D is a very popular game engine that exports to lots of major platforms, including consoles. This gives Clojure an inroad into even more systems. I've always wanted to program games, and this gives me hope that I'll do it one day.
For background, the two speakers have given several talks about Arcadia. At Strange Loop 2014, at CodeMesh 2014, and at the Clojure NYC Meetup.
About Timothy Gardner
About Ramsey Nasser
This post is one of a series called Pre-West Prep, which is also published by email. It's all about getting ready for the upcoming Clojure/West, organized by Cognitect. Conferences are ongoing conversations and explorations. Speakers discuss trends, best practices, and the future by drawing on the rich context built up in past conferences and other media.
That rich context is what Pre-West Prep is about. I want to enhance everyone's experience at the conference by surfacing that context. With just a little homework, we can be better prepared to understand and enjoy the talks and the hallway conversations.
Clojure/West is a conference organized and hosted by Cognitect. This information is in no way official. It is not sponsored by nor affiliated with Clojure/West or Cognitect. It is simply me (and helpers) curating and organizing public information about the conference.