Pre-West Prep: Morgan Mullaney

April 04, 2015

Talk: Well I wouldn't want to make a dysfunctional game

Morgan Mullaney's talk at Clojure/West is about writing games using Lisp and functional programming.

Background

I agree with the talk description; Lisp in games has a long and storied history. The biggest success I know of is Crash Bandicoot, which used a Lisp that allowed the game to get closer to the hardware. There's a nice series of articles about the creation of Crash Bandicoot. The creators wrote their own version of Lisp. Part 9 of the series has a nice, detailed description of the language. There's also an article I like about writing games in a functional style. John Carmack (of id Software fame) has also been talking about Lisp and Haskell recently.

About Morgan Mullaney

Homepage - GitHub - Twitter


This post is one of a series called Pre-West Prep, which is also published by email. It's all about getting ready for the upcoming Clojure/West, organized by Cognitect. Conferences are ongoing conversations and explorations. Speakers discuss trends, best practices, and the future by drawing on the rich context built up in past conferences and other media.

That rich context is what Pre-West Prep is about. I want to enhance everyone's experience at the conference by surfacing that context. With just a little homework, we can be better prepared to understand and enjoy the talks and the hallway conversations.

Clojure/West is a conference organized and hosted by Cognitect. This information is in no way official. It is not sponsored by nor affiliated with Clojure/West or Cognitect. It is simply me (and helpers) curating and organizing public information about the conference.

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